Creation of a real location (on New Year’s Eve), entirely from memory, for my Noosa Mnemonic project. VR allows one to work at 1:1 scale, to recreate places at the size you remember them being, relative to your own body.
An introduction to sculpting with digital clay in VR, using Kodon.
Demonstrating the ability to craft a narrative experience within a medium defined by the user’s ability to direct their attention wherever they like. In this case, the trail of signposts are used to build a pattern of attention capture, and the waterfall provides a controlled opportunity for user rebellion – for the viewer to not read the final sign straight away, but still have their attention directed away from the surprise.
An experiment in the potential of animation-based brushes in a VR painting application, in creating dynamic experiential locations, in which one can walk around.
VR Demo demonstrating the potential of roughing out the design for a functional space in three dimensions, at 1:1 scale.
Using Virtual Reality to design a large setpiece sculpture in three dimensions, at 1:1 scale.