2018 – Week 23 (VR Residency Week 1)

This week I started in on my residency, and got my first hands-on time with Kodon, a VR clay modeller. It’s early access software, so not everything in it works properly, but it validates a working methodology – doing 3D in VR is WAY batter than doing it on a screen.

Here’s my first quick scribbly effort:

From there, the next stage of what I’m trying to achieve, is to take these organic models, and see if they could be 3d printed. Thus:

So that would seem to indicate my plans could work out. There’s definitely a pipeline here for creating objects in VR, and then printing them in 3D.

It’s the freaking future.