2018 – Week 24 (VR Residency Week 2)

This week started off with watching my first PC build in person. It’s an interesting process, and one I feel I can probably do for myself when the time comes.

I continued with the VR residency, learning more and more about working in Kodon to sculpt in virtual clay, and hit a real milestone when I realised you can up and down-res an individual layer, which effects how small the voxels (volumetric pixels) produced by the tool are. So, if you need more detail while sculpting, up the density a couple of hundred percent, work to get what you want, then drop the density back down to smooth and save filesize.

By the end of the week, this is where I’m at…

It’s a squid, wearing a coat, and glasses, fake nose & moustache, ¬†and hat.

Next week, I’ll be taking it to the 3d printer to see what happens.

Other things, I spent a bit more time running through ideas for this building, talking to the body corporate secretary, I’m a bit neither here, nor there on it. I know I’m not going to get many other options for premises, but I’m not sure if this one is right enough to commit all my worldly possessions towards. It’s decisions.