Careering

The past month has seen some interesting developments on the “professional” artist path I began walking a few years ago when I started my Fine Art degree. So, it seemed like a good time to take stock, and write a few things about them.

I started my degree in 2007, initially thinking I’d study painting to improve my comic art skills. One of my goals was to come close to the sort of work Jon J Muth & Kent Williams achieved with books like Moonshadow and Meltdown. Around that time, the fact I’d released the first two parts of Surfing The Deathline lead to me doing a bunch of rough pencils and page & layout designs for a company pitching comics as a reading aid. That lead to me delivering studio session workshops to school groups at the Art Gallery of NSW, as a part of the Osamu Tezuka exhibition. Something had to give, and so I switched my degree to part-time. In 2008 I got my first chance to get into the studios for specialist disciplines, with rotations through painting, sculpture, ceramics, printmaking and photography.

To my surprise, I absolutely fell in love with ceramics, sculpture and photography, and loathed painting. In photography, I was able to dive deep into serious art-making almost straight away, and over that first 4 weeks, created the Cages series of images. In the second 5 week rotation, the Flight / Fight images were produced, and I started thinking sculpturally in terms of photographing things I’d constructed. While I enjoyed ceramics a great deal, it turned out that it was sculpture which truly captured my heart.

Three years later, I completed my sculpture major, and had my end of year show. A few months after that, I had my first piece in a large outdoor exhibition, and now a year later, and 6.5 years after starting my degree, I’ve had my graduation. Oh yeah, more importantly, I’ve had a yet-to-be-made work accepted for the 2014 Sculpture By The Sea exhibition at Bondi.

That leaves a year and a half to fill, so what am I going to do with the time? Well, in the same week of my graduation, I received word that I’d been awarded my first grant by the Australia Council – Australia’s main public arts funding body.

The grant itself is called ArtStart, and is for a pretty tidy sum – $10k. Now, it’s not free money to do with as I please, rather, it’s specifically for business development and training. Every cent had to be budgeted and money couldn’t be used for living expenses, making or exhibiting work, or paying oneself a salary. So, the final outcome is that I’m going to buy a rather fancy camera setup, and do a bunch of training in what amounts to product photography, as well as some accredited SketchUp 3D / Architectural design classes.

So, over the course of less than a month I got into one of the most important sculpture exhibitions in Australia, received my Bachelor’s degree, and got a nice big arts grant. Right at the moment, I seem to be making this thing work.

planet newtown

It’s often said of newtown residents, their horizons coincide with the suburb’s borders. Taking the new little planet software for a run.

railway pedestrian tunnel stairway

When it comes to panoramas, this is my masterwork so far.

The other end of the Enmore tunnel, it’s a pair of staircases, perpendicular to the tunnel itself, and is the very reason I got into panoramic imagery – to hunt down these filthy run down inner city locations, and find the beauty of their geometry. I’m going to get back into it in a big way in the near future hopefully.

railway pedestrian tunnel

This tunnel is one of the great and interesting locations of Enmore. Said to be haunted (suuuure) it’s almost certainly had its share of muggings and unpleasantness over the years. It’s such an obvious ambush location you can’t help but feel trepidation as you walk through it.

At one stage it was filled with graffiti, really good graffiti that must have been decades old, well before the artless tagging style that arose in the 90s. Much of it actually brushwork. The council in their wisdom decided to destroy that particular bit of local history and repaint it all with a fresh coat of yellow. In the 7 or so years since it’s filled with grafiti again, but it’s all spraycan tagging crap.

newtown at night

The main intersection of Newtown. To the left is King street and the Townie, to the right is Enmore Rd.

This was shot well after midnight on a weeknight, hence the lack of people.

Far Cry 3 Glitches & Bugs

This is a living list of the glitches and bugs, and general “this is not a fit and proper product for sale” nonsense I’ve had while playing the Far Cry 3 multiplayer mode on Xbox Live.

  • Can’t find servers – 5-10 minute waits to get into a team deathmatch game at times.
  • Lag.
  • Killed and shown hits in a place I had been seconds earlier, where there hadn’t been any gunfire.
  • the bug where another player is raining from the sky as they run along.
  • button unresponsiveness – crouch button not working until I’ve jumped
  • spawning in places where you’re caught on the collision map, requiring a jump to be able to move.
  • spawning in places where you’re caught on the collision map, and jumping doesn’t work, leaving suicide as the only option.
  • stuck in aim mode after using and releasing a mounted weapon.
  • “committed suicide” while randomly walking or running along a flat piece of ground with no weapons fire.
  • killed in one place, then magically teleported to the other side of the map to bleed out.
  • reloading a half full weapon empties it of all but 1 round.
  • killed and told I couldn’t be revived because I had been revived already, despite this having not happened.
  • had my view wrenched in un-commanded directions while shooting at enemies.
  • reloaded a weapon, then immediately revived someone, then find the reload has unhappened after the revive animation is complete.
  • get killed and then fall through the map, plummeting through empty space as the terrain disappears into the distance above me.
  • get killed, have my body catch fire, respawn on fire and lose all my health.
  • get killed, respawn and immediately die again in a secluded area with no enemy present.
  • unbalanced numbers on teams. One occasion playing on a team of 2 against 10.
  • reload a weapon, attempt to shoot with a full magazine, reload sequence is triggered again, get killed by the person I was attempting to shoot.
  • kicked from server due to being idle, while running around on the map looking for someone to kill.
  • Spawn into the beginning of the game, with no weapons.
  • everyone else frozen while I can still run around, and kill all the opposing players, and keep killing them when they’re on the ground.
  • Falling off the ship and getting stuck a foot deep into the deck below.

What I want from a new Pro Mac

My working setp

With 2013 upon us, we’re in the window in which Apple CEO Tim Cook had promised that there’d be something new for Pro customers. Many people interpret this as code for a new Mac Pro which would in some way resemble the current behemoth.

I’m not so sure. I wonder if we’re in for an FCPX-style paradigm shift. Back when Apple introduced the first G3 PowerMac, there were two models of machine serving the Pro desktop market – the Powermac 8600, and 9600. The only difference was that one had three PCI slots, the other had six. The replacement G3 had 3 slots. Apple’s answer to those complaining, was to suggest that many of the previous two-card solutions had consolidated onto single cards, alleviating much of the need for six slots. Further, they suggested that the small fraction of the user base who needed more slots could go buy a PCI expansion chassis, which would plug into an existing slot and provide up to six more.

I hope we’re in for a similar shift on the Mac Pro.

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