Careering

The past month has seen some interesting developments on the “professional” artist path I began walking a few years ago when I started my Fine Art degree. So, it seemed like a good time to take stock, and write a few things about them.

I started my degree in 2007, initially thinking I’d study painting to improve my comic art skills. One of my goals was to come close to the sort of work Jon J Muth & Kent Williams achieved with books like Moonshadow and Meltdown. Around that time, the fact I’d released the first two parts of Surfing The Deathline lead to me doing a bunch of rough pencils and page & layout designs for a company pitching comics as a reading aid. That lead to me delivering studio session workshops to school groups at the Art Gallery of NSW, as a part of the Osamu Tezuka exhibition. Something had to give, and so I switched my degree to part-time. In 2008 I got my first chance to get into the studios for specialist disciplines, with rotations through painting, sculpture, ceramics, printmaking and photography.

To my surprise, I absolutely fell in love with ceramics, sculpture and photography, and loathed painting. In photography, I was able to dive deep into serious art-making almost straight away, and over that first 4 weeks, created the Cages series of images. In the second 5 week rotation, the Flight / Fight images were produced, and I started thinking sculpturally in terms of photographing things I’d constructed. While I enjoyed ceramics a great deal, it turned out that it was sculpture which truly captured my heart.

Three years later, I completed my sculpture major, and had my end of year show. A few months after that, I had my first piece in a large outdoor exhibition, and now a year later, and 6.5 years after starting my degree, I’ve had my graduation. Oh yeah, more importantly, I’ve had a yet-to-be-made work accepted for the 2014 Sculpture By The Sea exhibition at Bondi.

That leaves a year and a half to fill, so what am I going to do with the time? Well, in the same week of my graduation, I received word that I’d been awarded my first grant by the Australia Council – Australia’s main public arts funding body.

The grant itself is called ArtStart, and is for a pretty tidy sum – $10k. Now, it’s not free money to do with as I please, rather, it’s specifically for business development and training. Every cent had to be budgeted and money couldn’t be used for living expenses, making or exhibiting work, or paying oneself a salary. So, the final outcome is that I’m going to buy a rather fancy camera setup, and do a bunch of training in what amounts to product photography, as well as some accredited SketchUp 3D / Architectural design classes.

So, over the course of less than a month I got into one of the most important sculpture exhibitions in Australia, received my Bachelor’s degree, and got a nice big arts grant. Right at the moment, I seem to be making this thing work.

Far Cry 3 Glitches & Bugs

This is a living list of the glitches and bugs, and general “this is not a fit and proper product for sale” nonsense I’ve had while playing the Far Cry 3 multiplayer mode on Xbox Live.

  • Can’t find servers – 5-10 minute waits to get into a team deathmatch game at times.
  • Lag.
  • Killed and shown hits in a place I had been seconds earlier, where there hadn’t been any gunfire.
  • the bug where another player is raining from the sky as they run along.
  • button unresponsiveness – crouch button not working until I’ve jumped
  • spawning in places where you’re caught on the collision map, requiring a jump to be able to move.
  • spawning in places where you’re caught on the collision map, and jumping doesn’t work, leaving suicide as the only option.
  • stuck in aim mode after using and releasing a mounted weapon.
  • “committed suicide” while randomly walking or running along a flat piece of ground with no weapons fire.
  • killed in one place, then magically teleported to the other side of the map to bleed out.
  • reloading a half full weapon empties it of all but 1 round.
  • killed and told I couldn’t be revived because I had been revived already, despite this having not happened.
  • had my view wrenched in un-commanded directions while shooting at enemies.
  • reloaded a weapon, then immediately revived someone, then find the reload has unhappened after the revive animation is complete.
  • get killed and then fall through the map, plummeting through empty space as the terrain disappears into the distance above me.
  • get killed, have my body catch fire, respawn on fire and lose all my health.
  • get killed, respawn and immediately die again in a secluded area with no enemy present.
  • unbalanced numbers on teams. One occasion playing on a team of 2 against 10.
  • reload a weapon, attempt to shoot with a full magazine, reload sequence is triggered again, get killed by the person I was attempting to shoot.
  • kicked from server due to being idle, while running around on the map looking for someone to kill.
  • Spawn into the beginning of the game, with no weapons.
  • everyone else frozen while I can still run around, and kill all the opposing players, and keep killing them when they’re on the ground.
  • Falling off the ship and getting stuck a foot deep into the deck below.

What I want from a new Pro Mac

My working setp

With 2013 upon us, we’re in the window in which Apple CEO Tim Cook had promised that there’d be something new for Pro customers. Many people interpret this as code for a new Mac Pro which would in some way resemble the current behemoth.

I’m not so sure. I wonder if we’re in for an FCPX-style paradigm shift. Back when Apple introduced the first G3 PowerMac, there were two models of machine serving the Pro desktop market – the Powermac 8600, and 9600. The only difference was that one had three PCI slots, the other had six. The replacement G3 had 3 slots. Apple’s answer to those complaining, was to suggest that many of the previous two-card solutions had consolidated onto single cards, alleviating much of the need for six slots. Further, they suggested that the small fraction of the user base who needed more slots could go buy a PCI expansion chassis, which would plug into an existing slot and provide up to six more.

I hope we’re in for a similar shift on the Mac Pro.

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An Essay on Australian New Wave Cinema

The period 1970 to the mid 1980s is often called the “Renaissance of Australian Cinema”. Discuss the ways this period can be considered to be a Renaissance through the construction of identity and nationalism? A list of suggested films includes: “Walkabout”, “Wake in Fright”, “The Cars that Ate Paris”, “Sunday Too Far Away”, “The Chant of Jimmy Blacksmith”, “News Front”, “Mad Max I – III”, “Puberty Blues”, “Breaker Morant” and “Gallipoli”.

The Australian film renaissance, also known as the New Wave of Australian cinema, was a period in which some 400 films were produced over roughly 15 years 1. It was driven primarily by two government policies, which occurred sequentially. The first, was in the 1970s, when the Gorton & Whitlam governments established financing bodies, which would directly contribute to projects. The second phase occurred in the 1980s with the introduction changes to taxation law that encouraged private sector funding of film 2.

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An Essay on Sub-Cultural Politics & Identity

Discuss the way in which a concern with the politics of sub-cultural identity and difference animates the work of an artist of your choice.

As Carol Hanish was paraphrased 1 with the title of her essay The Personal is Political, I would like to explore the way an artist examines the sub-cultural personal politics of those who self-identify within the Goth / Industrial subculture. In the spirit of the post-Modern denial of a natural or valid distinction between “high” and “low” culture, or of the arbitrary assigning of labels such as “good” and “bad” to these culture-forms respectively, and to do my bit, however small, to push back against the stigmatisation that comics and comics practitioners have suffered 2 at the hands of cultural and academic hegemonists. I will be basing my exploration on the work of American artist and writer Jhonen Vasquez, and in particular, his graphic novel work Johnny The Homicidal Maniac (JTHM) 3.

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Portable Field Airbrush

So here’s the latest project I’ve been working on – a field airbrush.

Much as I love airbrushes, they’re not that outdoors friendly. My current studio setup is a waist-high compressed air cylinder, going through a regulator and “powering” a pair of airbrushes. I’m probably going to replace this with a portable compressor setup soon, but in the meantime I wanted to be able to have the ability to use an airbrush when out of range of power. You can get aerosol cans to do the job, but I wanted something a bit more sustainable and able to be recharged in the field.

The main component is a 5 litre garden spray bottle. This has a pump handle in the lid to compress the air inside. Normally you’d put liquid in it that you wanted to spray, but here we’re keeping it dry.

The brass fittings are attached where the sprayer wand is unscrewed from the handle. The connection of plastic to metal is a bit tricky – you need to bulk it up with teflon plumber’s tape and silicone sealant to get a good seal. The brass fitting will cut into the tape and plastic, so the silicone is necessary. The smaller brass piece only needed tape to seal. I bought the brass fittings from a plumbing supplies place so they were able to match the airbrush’s airline cap thread and diameter.

The way it works is that you pump up the cylinder (which has a safety release valve so you can’t over-pressurise). The original trigger for the sprayer is still inline so that allows you to unplug the airbrush without losing pressure. It also allows you to isolate the metal / plastic connection from constant pressure. The trigger has a button to lock the valve open, so you don’t have to keep it pressed by hand.

In use, you get about 4-5 minutes continuous air from one fill of the tank. You can easily keep the system pressurised by continuing to pump the system with your other hand while using the airbrush.

Total cost, about $35.

A Sculpture Essay

This is an essay for the Modernist Sculpture elective in Art History & Theory at the National Art School. It received a High Distinction result. There’s a few issues with it that were largely symptoms of the constricted word length – such as the description of European isolation not placing enough emphasis on it being artistic isolation, while Europe was in fact very connected to the rest of the world through trade and imperial power. I also had to cut a discussion of Modernist architecture from Frank Lloyd Wright onwards being a result of FLW’s encounter with Japanese architecture at the Chicago World’s Fair. So, with those flaws in mind…

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SCA Graduate Show Review

Just want to note down some impressions of the SCA graduate show, while it’s still fresh in my mind. Of course, it should be noted that I’m a sculptor who works in fairly “solid” materials, and have been trained is a relatively formalist manner, or at least have been trained to work from the premise that a piece must succeed on composition alone, before anything else is taken into account.

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