Matt Godden

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addict’s whore goddess

Well, this was my personal apocalypse piece for the year. Done in the same drawing subject as the St Mary’s piece, I obsessed over this work from the time I woke, until I fell asleep. What I wanted to get to was the, well, horror and revulsion these trees evoke, combined with the overt sexuality of their forms. I imagined (yeah imagined *cough* – hey look over there) what they must be like to someone under the influence of any number of substances, illicit or otherwise, and tried to conjure up this screaming, commanding monster of a deity, all demanding, and all consuming. It helps to keep in mind the park this tree occupies is frequented by junkies.

When I first showed it to the teacher, his answer was “Yeah, it’s very illustrative, like a cover for a horror story”. I guess people can only judge things by their own experience.


on facial expressions

This entry was an article I wrote, which was published in the NSW Writers’ Centre magazine “Newswrite”.


Neil Gaiman’s groundbreaking Graphic Novel series The Sandman fills approximately eight inches of my bookshelf. The final major volume, The Wake, is a funeral for the main character, Dream. Characters from throughout the series are drawn to it, to make their eulogies.

In my life, I have attended three funerals. Two for grandparents, and one for a high school friend, murdered in the October 12 2002 Bali bombings.

I did not shed a tear at any of them.

The Wake is a book I read on my own, such is the unmanliness of the weeping it elicits from me.

Why is this? I grieve so utterly over this fictional character, that I feel his passing more profoundly than I have any real person.

We could of course argue that Neil Gaiman is a great writer, and that there’s something wrong with the way my head works. Both of these may be true. Since I’ve never had this strength of feeling while reading prose, I think there’s something important at play here, something about the nature of the graphic novel as a medium that writers should investigate.

That thing, I believe, is the function of empathy and sympathy, as communicated through body language and facial expressions. The ability to read, and share emotional experiences, and to communicate with strength and subtlety at a mere glance, derives from the degree to which these forms of communication are instinctive, or rather, processed at a subconscious level.

In writing Surfing The Deathline, I presented myself a challenge – a story told graphically, yet relatively lacking physical action, the traditional fare of comics. Without descriptive or internal narrative, I had to rely wholly on the physical “acting” of my characters to convey every emotional cue I wished to invoke in the reader.

For the graphic novelist, this narrative limitation can be a powerful tool. We can use body language and facial expressions to reach straight into the reader and wrench their emotions, bypassing the logical and contemplative higher brain functions. Once readers empathise with our characters, they are open to sympathise with our message.

Surfing The Deathline is a political and social commentary, just as H.G. Wells’ War Of The Worlds was an indictment of the British Empire’s treatment of native peoples. Hopefully, as a result, readers will be prompted to think about and question some of the directions in which our society is heading.

The themes I’m attempting to tackle are poverty, isolation, terrorism, geo-political power, oppressive government, suppressive media, the war on drugs, anti-ethical morality, machine intelligence and human obsolescence.

Thankfully, one of the strengths of Science Fiction has been to facilitate placing social commentary in a format that appeals to the masses. Good sci-fi always creates a universe dense enough that it has an interest for readers beyond the characters. I like to think of this world-building as the result of combining three basic paradigms; geo-political, technological and sociological. A world, a disruptive key technology, and the effects on the general populace.

In Surfing The Deathline, after losing a network war with a trading block comprised of the third world, the USA is sundered into three nations, one of which is a fundamentalist Christian theocracy. Europe, though racked with internal conflict, is again the ascendant power. The dominant technology is Machine Intelligence (M.I.), ranging from toasters that don’t burn bread, cars, automated factories and surgical expert systems, to the vast self-aware intelligences that are the broodstock for more mundane functional versions. Nowhere in any of this, are there humanoid robots. Socially, the trains run on time and have pro-government news reports screening in the carriages. Universities expel students if their research harms the reputation of their corporate sponsors, and sell student debts to collection agencies. Welfare payments are tied to tracking implants which exercise moral control over discretionary spending. Beer commercials screen next to news stories about harsher anti-drug laws and forced chemical detoxification for those caught using. The latest drug scourge is The Deathline, a mental accelerant. It’s considered an unfair advantage in the workplace. One of its side effects is that it can kill.

Unstable superpowers, uncontrolled technology, hypocritical leaders. Pretty farfetched, huh?

The story is about Eddie. He’s a homeless unemployed former M.I. researcher, kept out of work by a no-compete employment contract, who gets an opportunity to clear his student debts with a shady network cracking job. He has to go meet a dealer to score The Deathline in order to have a chance of success. They have a drug guru type chat about the nature of life, then Eddie returns to his campsite in the disused stormwater drains. Eddie takes the drug, and begins the job, in the course of which he discovers the awful truth about the disastrous events of his life.

The series of conversations that make up a large part of the key story events ran the risk of being a dull set of talking heads, the action finale being Eddie alone inside an enclosed hammock. Expressive physical acting, utilising hand gestures and facial expressions, was my solution.

Feedback has been overwhelmingly positive, with the books nominated in every local category of the Ledger Awards. Readers have commented specifically about their surprise and delight that in a visual medium, they were highly engaged by scenes of conversation.

These wonderful tools of physical communication are hard-coded into every reader, and they’re awaiting your characters’ performance.


seaham quarry

This is the most recent of the Virtual Tours I’ve done for the NSW Minerals council. These sites are use as a part of their educational outreach program (don’t get me started on the “ethics” of working with the mining industry – our entire society depends on processing raw materials). Unfortunately these sites are all in need of some maintenance, since there were a lot of tricks (now obsolete) required to protect the quicktime content from being hijacked by windows media player, which couldn’t play it correctly.


syntec international

This client distributed high end audio products, so the design theme chosen was metal and wood. Again, I think it’s a beautiful and serene design, that has some nice simple iconography, with a strong corner oriented placement.

Keeping the home page as the central product hub makes the navigational topography very clean.


goko pilzer tour

This is the first design I produced for this client. It was intended to be a promotion for a motivational speaker they were bringing out. Sadly it suffers from photos that weren’t of the best quality. It only lasted online for about a week however, before I was asked to completely redesign and repurpose it to be more company-centric.


goko management group

This was a somewhat frustrating design, in that it started out salvaging another design that was abandoned about a week after it went live. Not that there was anything wrong with the design, the client had a change in business relationships, so their site was redirected to promote them exclusively. You can also see an image gallery of the variations the site went through, which to my eye, all looked nicer than what eventually went live.


mayfly cycle

These works were the core of a project based around using computers in art. Now, as someone who works digitally a lot of the time, I actually think they’re a terrible artistic tool since the crutch of “undo” robs people of any risk while creating works. Never having to risk destroying a work to progress it, I think is going to create risk-averse artists. But that’s a rant for another time.

The basic premise was to scan some real world objects, and combine those with scans of our sketches done of the machine part templates, and then use photoshop to composite the parts. I ended up scanning my scarf, and watch. Some of these digital pieces were combined with crayon drawn on acetate overlays, but the final product was to take them and retranslate to a charcoal drawing.

This second piece was begun by covering the entire sheet in charcoal and compressed charcoal marks, then begin cutting the image out with an eraser, then go back in with charcoal and pastel, over and over building up a depth of texture to get to a dense image.

The bits of text on it are sequences of random numbers, done with one of those adjustable rubber stamps. And when I say random numbers, I was in the studio with my laptop running a random number generator. Hit the button to generate the number, adjust each digit on the stamp, ink, stamp, hit the button again. Very laborious, but a really satisfying result. This is one of my favourite pieces of 2007. It’s a little under A1 in size.


austral distributing

This is a very old site, predating my use of CSS for typography. I still like it for the design itself though, especially the “products” page.

Even by today’s standards, it’s got that “web 2.0”-ish look to it, rounded corners and all. Really, all it needs is a bunch of superfluous reflections, and to be missing a few vowells from the name.


au-trademarks

This site was done quite a while ago, but I think it stands up quite well. It was still in use many years later, which is sortof the point – to make a good design in the first place that doesn’t have to be updated and changed with fashion year after year.


msb credit union

The Maritime Services Board Credit Union site. Hence, the general wharf / jetty theme.

Sadly this site barely made it online before they merged with another credit union and it was mothballed. Once you go into the “products” section it has a really nifty animated menu system. This site also has a completely liquid design, able to resize to any browser window.

It’s a product of its era, in which frames was the only technology that could accomplish the design. Today, a simple CSS technique would achieve the same result.