VR Narrative Environment Demo

Demonstrating the ability to craft a narrative experience within a medium defined by the user’s ability to direct their attention wherever they like. In this case, the trail of signposts are used to build a pattern of attention capture, and the waterfall provides a controlled opportunity for user rebellion – for the viewer to not read the final sign straight away, but still have their attention directed away from the surprise.

VR Animation Brush Demo

An experiment in the potential of animation-based brushes in a VR painting application, in creating dynamic experiential locations, in which one can walk around.